![]() ![]() Getting to a boss section and having only one lifespark left blows ass. Note that lifesparks can only be recovered through altars or by buying from a merchant. They’re easy to dodge, but when there’s a lot on screen, expect to lose a wedge of health. Melee damage isn’t much of a threat (aside from some ruthless werewolves – they’re utter bastards), but the ranged enemies will often use a charged attack that can take off more them half a lifespark. Runs are well-paced as you have the buffer of raising the dead to protect you, but the Necromancer is a little delicate. Initially, I thought this might play like an RTS, but it’s undoubtedly a rogue-like (like Team17’s other title Neon Abyss, though less neon) and will put up a decent challenge. Gold can be collected to buy more health bars ( lifesparks), currency to take through to the hub, and the occasional transmutation option to boost your attacks, though I’ve only found these a few times. These are predominantly attack-based, even the defensive types, as they’ll do damage when you use them. Throughout the spacious medieval map, there will be altars that reward with a choice of spells or sacrifices. Alternatively, you can sacrifice them and replenish health and energy (used for attacks and casting), plus runes and spells might mean the dead will explode or seek out an enemy before they kick the bucket. ![]() However… there is a time limit on the dead, and they will decompose once the time’s up. Something else that is swell about The Unliving is the unrestricted caps on recruitment (with no visible slowdown!). Pressing R on the keyboard anytime you see a green glowing skull will add them to your roster, then right-clicking the mouse will send your minions to wherever you choose while you stomp along with W, A, S and D. Typically, a few graves allow you to raise a couple of dead folks to fight for you, but your numbers will come from those you defeat. The joy of The Unliving Early Access is the haste in which you can assemble an army from nothing. When you step through the main portal, you’ll arrive in the squalor to take on the peasants who really don’t like you. We’re getting ahead of ourselves based on sacrifices and whatnot, but to clear up this section without return, the Edge of Immortality is your starting point before each run. The second helps with upgrades for the Necromancer, such as how you recover energy (or lifeforce), speed of movement, and a selection of commands to, well… command your undead army. The first unlocks new spells and sacrificial runes, randomly appearing on each run. ![]() Upon death, you’ll return to the hub and restart a run, however, you can carry over two types of currency: arkhe and prima. As with any decent rogue-like, the more you die, the better you become. In Early Access, there’s enough fresh dialogue to keep you occupied, along with plenty of unlockable skills. For the Unliving, every day presents a new set of choices between Good and Evil and, unfortunately, to obey their true natures means giving in to the latter. ![]()
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